![]() Some of them like to fight most of the time. Pankratz: Yeah, there are different types of players out there. Q: So are you saying that’s what your games kind of create for the player - this sense of options for them? ![]() ![]() We think people who will play the game afterward will also have fun then. And then we say, yeah, but what is atmosphere? We think that the most important thing is that we create games we want to play by ourselves and that we have fun with during development. We often ask people, what do you like most about our games? Some people say the atmosphere. This is the most important thing about Piranha Bytes' games. We want the player to think about, what would you really do? Not what the game wants you to do. RELATED: Best Eurojank Games To Play If You Love Gothic You would maybe try to sneak if you can, maybe you would run away and come back later, maybe you would call for help. If you walk into a forest, for example, and you see something glowing in the dark and a huge mutant but you just had a rusty weapon and some kind of leather jacket, would you really fight against this mutant? I would say, no, you wouldn't. We create games where you can be the player character. Pankratz: There was one thing - some people call it old school - but I think it's the most important and best thing we have. Q: What are the features you are most proud of when looking back at the Gothic, Risen, and Elex games? The Elex series took all those experiences with a passion to create really, really huge worlds and make a solid role-playing game, and I think we did this. With the Risen series, we wanted to show that we can create games without many bugs and role-playing games that are really working. It was a very difficult project, and the expectations were very high. With Gothic 3, it was a really huge project. This is very important if you want to stay in the industry, and it's much better for our health. Working on the Gothic series was quite chaotic, so what we learned first is to plan and develop games without crunch, for example. He did, so I played it more than 20 times. I had a PC, it was quite bad, so I needed a new one, and asked my father to buy me one. During the Gothic days, I still was a fan of the series and knew the guys working on it. Q: Looking back at your Gothic, Risen, and Elex games, how do you feel your RPGs have grown and evolved over the last 16 years, and what have you learned during that time? RELATED: Elex 2 Handles Romance Better Than Anticipated The following transcript has been edited for clarity and brevity. Game Rant recently spoke to Piranha Bytes game designer Jenny Pankratz and THQ Nordic's Florian Emmerich about Elex 2's anniversary, the re-release of classic action RPG Risen, the upcoming Gothic remake by Alkimia Interactive, and more. Elex 2 followed the story of protagonist Jax who gradually regain his abilities while players freely decide whether to join forces with Magalan's many rival factions in the battle against the Skyands. Elex 2 is the studio's most recent action role-playing experience in an immersive open-world game setting and celebrated its 1st anniversary on March 1. Piranha Bytes have released many cult classic RPG video games over the years, including its much-loved Gothic and Risen series.
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